

Now, the ability to hang on ledges, narrowly escaping a grisly death in the process, has been around since the original Prince of Persia. The last new ability, in terms of personal transportation, is the ledge grab. The Tail Swing, another new move in A Hero's Tail, acts very much like a lasso, helping you swing across deadly chasms.Īgain, this move isn't exactly new in any form, but in the Spyro universe it only adds to the experience. Now, this maneuver is as old as you can get in terms of 3D platformers, but it still adds a little depth in this case. For starters, you can now perform a wall kick, letting you bounce from wall to wall to "climb" specific sections of the terrain. This time around, Spyro gets to jet around the game world using some all-new abilities to the Spyro universe. You'll hardly ever miss a jump do to shoddy control and chances are enemies will never get the best of you because you couldn't dodge a hit. This time around, however, controlling Spyro feels a little more responsive than in times past. You'll spend most of your time in the game jumping (and double jumping) from platform to platform, dashing toward enemies and sailing through the air on your stubby purple wings. In order to do so, Spyro needs to use a roster of old-school platformer techniques.


The only way Spyro can alleviate the Dragon Realms is by seeking out all the Dark Gems infesting the land and destroying them. These gems corrupt everything they touch, transforming the pastel colored vistas of the Dragon Realm into a dark and menacing land fraught with lethal plants and ill-tempered creatures.

Only this time, a maniacal dragon named Red plans to corrupt the green fields of the Dragon Realm by planting infectious "Dark Gems" throughout the land. Once again, the Dragon Realms find themselves in peril. The story in A Hero's Tail is simple and frankly, quite forgettable.
